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Introduction
Age Of Empires 3 CivilizationsAs was said in our AOE 3 review, Age of Empires III is a great game – even (or maybe especially?!) when compared to its previous versions. Your control of the “race' is increased, and battles require more advanced tactics. When playing the “deathmatch' game (either as teams or nations) you can take control of one of 8 nations. Each one has its strengths and weaknesses – which should be utilized to achieve the ultimate target of the game – eliminate your rivals. The NationsAge of Empires III gives you civilizations to choose from as a player: Spanish, British, French, Portuguese, Dutch, Russian, German, and Ottoman. Each nation has its unique aspects, and are not considered equal in terms of playing difficulty. The SpanishConsidered the easiest civilization to control, the Spanish (Queen Isabella I) get quicker shipments from their home city and have Rodeleros and Lancers as unique units. Also, the explorer can train War Dogs even before soldiers can be trained. The BritishSecond easiest to win with and advised for those new to the game (as are the Spanish), the British have the ability to train settlers when building manor houses. Although those houses are more expensive, it is a real plus to use them to produce settlers. The British (led by Queen Elizabeth) also have the longbowman, whose range is greater than other nation’s archery counterparts. Congreve Rockets are another unique British unit. The FrenchThe French settlers have much more hitpoints so they are much harder to eliminate. The unique French (Napoleon) unit is the Cuirassier – an extremely strong cavalry unit. It’s only problem is that it is expensive. The PortuguesePortugual’s (Henry) main advantage is, certainly, the ability of their explorer to cut the Fog of War. Unique units include Cassadors and Organ Guns. Also, Portuguese naval units and dragoons are little bit stronger than other civilization’s. The DutchDutch (Maurice) have the ability to construct banks. The bank generates coins automatically – without the need to gather it with settlers. However, Dutch settlers actually cost money – making economy growth rather problematic. Unique units are not very useful – the Fluyt is only slightly better than a Galleon, and Ruyters are quick – but weak in melee combat. The RussiansThe Russians (Ivan) have a unique building, called a 'blockhouse'. It is a combination of barracks and outpost and already available at age 1. Thier settlers can be trained as groups and there are several unique units: Strelets, Cossack and Oprichnik. All of those are slightly weaker than the “normal' units like Hussars, but they are cheaper and usually faster. Considered by some as pretty tough to play with, early in the game Russia is a strong nation. As the game goes by, though, weak units can pose a serious problem. The GermansGermans have no special building and start with fewer settlers than other nations. Specializing in Cavalry, the Germans (Frederick) have the cheap Uhlans, and the mighty War Wagons – one of the strongest units of the game. They can also counter enemy cavalry with Doppelsoldners, which are even more effective than the pikemen. The OttomansLed by Suleiman, the Ottoman Empire is surely the toughest nation to play with. Although they have artillery available in age 2 (Abus guns) and several useful unique units (Janissari, Spahi), their “advantage' of automatic settler production by town centers can pose a serious headache – as the overall unit count is limited – so fewer soldiers are available… SummarySo, now you know all about various nations in AOEIII. I propose starting with the with Spanish or English to get a better understanding of game concepts. Once you feel pretty sure about yourself – try the Dutch and Russians, or even Germans. And if you are up for the ultimate challenge – pick the Ottomans for a deathmatch game….
Age of Empires III: The Asian Dynasties is the second expansion pack for the real-time strategyvideo gameAge of Empires III developed through a collaboration between Ensemble Studios and Big Huge Games, and published by Microsoft Game Studios. The Mac version was ported over, developed and published by Destineer's MacSoft. The game is the second expansion pack following The WarChiefs. The game introduces three new civilizations; China, Japan, and India. It also introduced minor people, campaigns, maps, and game modes.
Age of Empires III: The Asian Dynasties for PC was released in North America on October 23, 2007. The Mac version was released on August 5, 2008. The game was generally received well by critics, mostly praising graphics, and sometimes criticizing predictable aspects of the game. It earned a 79% score on GameRankings and an 81% on Metacritic.
Gameplay[edit]
The gameplay of Age of Empires III: The Asian Dynasties followed a similar format to the original game, Age of Empires III. Rather than introduce new methods of gameplay, most changes were focused on introducing new content to the game.
Export is a special resource, only available to the three Asian civilizations, and is used to hire foreign troops and research technologies from the consulate, where the player can choose a foreign ally or, for the Japanese, isolationism. Export is generated automatically when the villagers are gathering, but its gather rate is much slower than other resources, making it challenging to afford a large foreign army. Export Rate / Experience points are also generated by other means (like sacred cows for Indians) and are specific to each civilization.
Civilizations[edit]
Three new civilizations are added in Age of Empires III: The Asian Dynasties.[1] Each Asian civilization has monks, instead of explorers as in previous games. These monks have the ability of 'Stun' instead of 'Sharpshooter Attack' (as for European powers) or 'Nature Friendship' (as in the War Chiefs).[2]
There are six new native civilizations available for hire in The Asian Dynasties. They are the Sufis, the Shaolin, the Zen, the Udasi, the Bhakti, and the Jesuits.[2]
Age Of Empires 3 Civilizations UnitsCampaigns[edit]
There are three new campaigns, one for each new civilization. Furthermore, these campaigns return to the historical, civilization-based single-player campaigns, which are different from the past campaigns in the Age of Empires III series.[3] Each campaign consists of five new scenarios.[4] They are the first campaigns in the Age of Empires III series to not revolve around the fictional Black family.
Age Of Empires 3 Civilizations BonusesWonders[edit]
An Age of Empires III: The Asian Dynasties screenshot, featuring the Indian Agra Fort wonder.
In Age of Empires III: The Asian Dynasties, the three new civilizations must build a Wonder to advance from age to age, instead of advancing from the Town Center. Unlike previous Age of Empires games, the player does not achieve victory by building a wonder. Players can choose from a selection of wonders, each having benefits unique to their civilization. Once built, this wonder provides an initial bonus of units or resources, while continuing to provide a benefit to the player's civilization. This initial bonus becomes larger, depending on which age is being advanced to. Since the wonder is a building, players can assign different numbers of villagers to build it, which affects the speed of advancement. Wonders that are destroyed cannot be rebuilt.
Development[edit]
In developing Age of Empires III: The Asian Dynasties, Ensemble Studios worked with Big Huge Games for the first time. This partnership came about as a result of Ensemble Studios being busy with other projects including Halo Wars, and Big Huge Games' real-time strategy team with spare time on their hands. Several Big Huge Games employees, including Brian Reynolds, had declared they were fans of the Age of Empires series, and thus they asked Ensemble Studios if the two could work together on the upcoming expansion.[6] The two studios did large amounts of communication through the internet, and Reynolds says the entire process worked well.[7] Ensemble Studios took the role of the 'customer' in their relationship with Big Huge Games, and thus the game was designed to satisfy Ensemble's needs. Ensemble designers Greg Street and Sandy Petersen were also heavily involved in brainstorming and developing the game.[6]
Mount and blade warband viking conquest map. Dec 26, 2015 - Does anyone know if there is a (preferably interactive) world map of the Viking conquest world? Since you can't zoom out very far on the world. Nov 27, 2015 - I found one map, but it has like six of the 1.5 million countries on it, and not the one I need, OHO never that one. As an aside: where is Eriu? Taleworlds Forums. Would anyone happen to have a link to a copy of the world map for Viking Conquest Reforged edition? Screenshots are the least unlike thing I've found, and it's a handy mod for VC too.
A demo version of Age of Empires III: The Asian Dynasties was released on October 4, 2007. The demo featured the Japanese civilization, the Honshū random map, and the Supremacy game mode.[8]
Reception[edit]
Age of Empires III: The Asian Dynasties was received positively by reviewers, with an average score of approximately 80%.[9][10] This was similar to the reception of Age of Empires III.
IGN praised the graphics in Age of Empires III: The Asian Dynasties, noting the graphics engine used in the game was strong enough to support the game; able to 'render high-level battlefield action and ground-level cinematics easily'.[12]GameSpot agreed, approving of the added 'visual pizzazz' in the form of Wonders, buildings, and units.[4] The greatest praise came from GameSpy though; reviewer Tom Chick described the 'gorgeous pagodas, arches, minarets and colors' as 'a rare and generous package of new visuals'.[11] IGN called the game's voice acting 'great', also praising the 'livelike' sounds of the characters.[12] GameSpot disagreed, complaining that the audio was overly similar to past games in the series.[12]
The gameplay generally received praise from reviewers, with some caveats. While IGN's Steve Butts 'loved' the game's new units and operations, he complained of a predictability in the missions, asking for more surprises.[12] GameSpot's Jason Ocampo agreed, noting that the 'campaigns feature familiar plot twists', while praising the 'new twists' on the Age of Empires series-style gameplay.[4] GameSpy noted that some of the changes were well overdue. However, the gameplay was given a big ticket, with the hypothetical question posed; 'Ever play an expansion or sequel and then realize you can never go back to its predecessor because you've been spoiled by the new?'[11]
Marketing[edit]
As part of Age of Empires III: The Asian Dynasties launch, Dynasties Fan Site Kit was announced on 09/25/2007.[13]
References[edit]
External links[edit]
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Age_of_Empires_III:_The_Asian_Dynasties&oldid=887450039'
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